Harmony Of Dissonance is a particularly slavish attempt to copy Symphony Of The Night, with the only attempt at innovation being a light/dark world feature involving two similar but not identical layouts of the castle you’re exploring. The problem with this is that not only do these extra abilities rarely make much practical difference but the cards only drop at random and you can easily get most of the way through the game without picking up any of the interesting ones. Unlike Metroid, the post-Symphony Of The Night games also have a role-playing style levelling system and collectible apparel that affects your stats and makes level grinding a constant temptation (and a necessity for Circle Of The Moon, which has a nasty mid-game difficulty spike).Ĭircle Of The Moon is an enjoyable romp but the only notable wrinkle to the formula is the Dual Set-up System (DSS) where you collect two types of cards from defeated enemies, that allow you to activate special abilities such as a flaming whip or one that sprouts thorns and roses. ![]() These allow you to, for example, double jump onto higher ledges or push heavy blocks out of the way. ![]() ![]() If you haven’t played any Castlevania (or Metroidvania) before the formula is fairly straightforward, as they’re all 2D platformers set within an expansive, essentially open world, map which you only have limited access to until you collect new abilities and weapons.
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